![]() So players get to finish the re-finishing. While virtually all of Halo s TV actors are new to the franchise, including Master Chief himself, Pablo Schreiber, Cortana is played by the same actress who voiced her in the video games Jen Taylor. I won't reveal how the game ends, but I'll say it somewhat resembles the ending of Halo 2, as it leaves players hanging while listening to the heroes talking about "finishing the fight." Yet shortly after this ending scene fades to black, players warp back to the game's open-world island, at which point Master Chief says, 'We're here to finish the fight." This is confusing in part because the ending seems to set up an entirely new conflict and destination, but 343 simply wants you to sweep up loose ends, lest you accuse the devs of only making a 13-hour video game. Plus, if you want to do the usual Halo "extended universe" thing and get some extra storytelling on the side, Infinite's dozens of hidden "voice memos" tell more tales that star unseen characters and prove compelling in their own right. The voice actors' solid performances give the game enough weight, purpose, and voice to make the plot worth investing in. Thankfully, Chief and the Weapon are left alone to uncover plenty of revelations about the threat of Zeta Halo, the machinations behind Cortana's disappearance, and the greater quest they must face. ![]() Their story is doled out in both cut scenes and in-ear, mid-mission chatter, and the Weapon takes advantage of being a newly revealed character to emerge with a macabre enthusiasm-always able to find laughs and jokes while facing deadly encounters. Halo 4 anchored its campaign in the compelling and ever-changing relationship between Chief and his original AI pal Cortana to great effect, and Infinite uses the Weapon to refresh this storytelling device. To whoever put together the Weapon's digital performance: bravo. ![]() Rarely have an in-game actor's expressions and performance moved me to such an extent and overcome the uncanny valley of facial animation. These moments are enhanced by tight, thoughtful cinematography, trippy 3D visions, and incredible detail on the characters' models and animations-particularly the Weapon's real-time animated face. Steve Ballmer wanted Microsoft’s Cortana AI to be called Bingo so it would be more Microsoft-branded, according to the Big Bets newsletter. The best-looking moments in the game come when the camera gets outside of Master Chief's helmet to frame him and his new AI partner, dubbed "The Weapon," in cut-scene conversations. ![]()
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